Features
The developed 3D Shooter has the following features...
... through OpenRT API Ingo Wald, Carsten Benthin and all the other hard working guys at
Saarland University
:
realtime 3d
raytrace engine
runs faster with more computers (about 20 fps@36 GHz in 512x512 with 4xFSAA)
realtime per-pixel shadows
possible resolution up to 16384x16384x32
... optical special effects
real glass with reflection and refraction (thanx to Tim Dahmen)
real mirrors
colored realtime per-pixel shadows (thanx to Tim Dahmen)
realtime soft shadows
colored lights
flashlight
ground fog (thanx to Tim Dahmen)
some walls replaced with high polygon displaced walls
reflecting water
mipmapping
wireframe mode (thanx to Jörg Schmittler)
B/W filter
camera portals
all original q3dm7 shader effects like: texture animation, blending, scale, turbulence etc.
bezier patches with high tesselation
spheres with high tesselation
decals
... for gaming
loading quake3 maps
support for md3 model format
quake3 like console
integrated benchmark system
offline rendering for saved demos
nine different types of weapons
realistic physic for weapons (e.g. grenades)
physic for players (e.g. gravity)
collision detection for players and weapons
player animations
AI
HUD
tga screenshots
png screenshots Tim Dahmen
sounds
jumppads
Additional thanks to:
Marc Stamminger
,
Philipp Slusallek
, Raoul Plettke,
Gametutorials.com
,
NeHe GameDev